3rd Anniversary Retrospective
Happy 3rd anniversary to Inverness Nights!
In honour of the occasion I've written a big retrospective over on Medium, which explores the topic of making games about queer pain and the difficulty of discussing them in the community. It's a pretty vulnerable piece but I think it explains the intent of the game pretty well and writing it helped me get a lot off my chest, so I hope that it resonates with people.
While I'm here: since some people have pointed out that it's hard to find, if you enjoyed Inverness Nights and would like to try more of my work I wrote another game, Catacomb Prince, which is available for free elsewhere on the site. It's a Gothic comedy about being a skeleton! Can you make the best of being resurrected and find both a date, and your killer? Or are you extremely... boned? You decide!
Also, now all that looking-back stuff is done: long-term collaborator Penta and I are working on a new game at the moment which we'll hopefully make a formal announcement about in the next few months. Like Inverness Nights it's a dark historical M/M game, but it's set a bit more recently (in the last 150 years) it retells a classic novel (ooo) and it's a conventional dating sim with multiple romance options (good guy, bad guy, sad guy). Wow, what could it be? It's not too hard to infer if you look around a bit but I'm maintaining plausible deniability until the title's officially announced so. Shh.
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